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My research article published in the US scientific journal!

2/11/2015

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Study of gamification effectiveness in online e-learning systems
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MOTIVATION TO STUDY A SERVICE

3/7/2014

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An interesting idea borrowed from the Internet universe. Read a brief instruction, answer a couple of questions, and receive a bonus. In my opinion, it is excellent. Users join the game and simultaneously become motivated to gain better understanding of it. We have loyal and well-informed users. In my opinion, this idea is so great that can be applied almost everywhere. 

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time BaNK as the idea of ​​gamification

12/2/2012

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Time bank (time-banking) is the idea of gamification in our educational project i2istudy.

www.i2istudy.com is a free multilingual web service for studying and teaching foreign languages online. The main idea of the service is based on the principle of a “Time bank”: I teach. I am taught. For free. For every minute that I teach my mother tongue I am rewarded with a minute that I can use to learn a foreign language. This allows using the system free of charge.

i2istudy is the first specialized time-bank. The time bank operates with a special internal currency - minutes, which are part of gamification, motivating people to teach and to learn foreign languages. We hope that the idea is attractive.

In my opinion using "time" as the currency is very promising, attractive and understandable to users.

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    Author

    Ilya Osipov - Entrepreneur, expert on freemium products, author of articles about virality, retention and gamification.

(c), 2012-16 Ilya V Osipov (ilya Os)
The site opened in 2014. Some of the materials are copied from the personal blog of the author and private accounts of social networks. 

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